Concurrent engineering problem take many forms From our last blog, we have learned that of an organization that has concurrent engineering difficulty, specifically coordinating the design work. We will further explore this situation. One of the subsystem groups decides to improve the coordination effort internal to that specific department. For example, System 1 chooses to […]
Once upon a time There once was a company, with a systemic problem with concurrent engineering and change management. This was a complex organization, with many functional areas. Each functional area, had sub-function divisions. This type of organizational structure is often referred to as a functional organization with the associated hierarchy. These various functional areas […]
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We continue the exploration of the Poka Yoke post. In the last post we discovered in building the product (late iteration) we have found that building the product has some undue complexity. Upon further exploration we find that the design engineers suggested spending some time to Poka Yoke these devices. The project hierarchy decided to […]
There is nothing like a real life story for demonstration. This is a true story on product design, and a technique called Poka Yoke. In this case, the product is a complicated set of vehicle systems. There are a number of pressure sensing elements, all the same type of sensor and distributed in a relatively […]
I have witnessed a recurring theme in projects that causes me to recall a scene from the 1970 movie Patton, with George C Scott. As this scene is depicted in the movie, Patton becomes enraged upon discovering that a column of American troops, tanks, and vehicles has been held up and exposed to enemy fire […]
The deviation does not originate from the supplier. The change to requirements is permanent.
Standard Time Plans I post this blog, because I have recently witnessed an organization working to create a standard time plan for their work. This is not necessarily a bad thing, however, by PMI definition, projects are not operations and are unique. Each project can have considerable variation in scope and personnel. This is especially […]
Not a Verification Problem I recently had a flash of a project from the past. The project had a fixed delivery date. The project was to deliver a system through iterative and incremental deliveries. Sounds pretty good right? An iterative and incremental delivery of sub systems and components to the verification group in a way […]
Why is it we see so many problems post launch? Why does our release “hit production” causing the line to stop? Sometimes these happen because it is not possible to get everything just right.