by Jon M Quigley Simulation activities can help evoke the requirements for a product without actually having to build the product first to learn something. Simulation need not be highly technical, though it can be. I have seen simulation of screens for an instrument cluster human machine interface (HMI) that made use of excel links […]
by Jon M Quigley A few recent experiences have led me to believe many do not know the reason for prototype parts. Consider organizations that employ an iterative process for developing products. The automotive world typically uses this sort of product development method. In iterative product development, we build increments of the product learning from […]
by: Wally Stegall and Jon M Quigley The reason for prototypes parts is to learn something about the product before we spend larger amounts of money on the future product development. We want to know things that are not readily knowable by our immediate engineering work. The longer it takes us to learn, the longer […]